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Hey, everyone! Hope you're having a great day/night!
Another year, another NFS! It's March 24th, so that means that my next Idea (and the first one of 2024), Need for Speed Nitro (Catch 22 Studios Reboot), has been officially released! Check it out in any of the links above or below.
You all know my work process.
Thank you, everyone! Talk to you soon!
-LoganC22
Capcom vs. SNK: A New Legacy of the Fighters or just CVS3) is tag-team fighting game developed by Capcom and SNK, being their first direct collaboration since SNK vs. Capcom - Chaos, even then the game is more a sequel to Millionare Fighting instead of the aformentionated SVC Chaos.
After 20 years of the events in Osaka a new tournament was hosted reuniting once again loads of the best fighters around the world (and even time) including new faces, familiar faces and other mysterious warriors. The Third being represented through vocal effects like the special of the Street Fighter IV, The King of Fighters XIV, Street Fighter V and The King of Fighters XV. The Fighting against with the result crossover event of characters are the confirmed characters to Returns of the Capcom and SNK supposedly. The video games characters the 3D Edition of the videogame from Unreal Engine and powered by Wwise.
SNK vs. Capcom, or alternately Capcom vs. SNK, is a series of crossover video games by either Capcom or SNK featuring characters that appear in games created by either company. Most of these are fighting game, and take on a similar format to Capcom's own Marvel vs. Capcom series, in which the players create teams of fighters and have them fight each other. Games in this series either contain SNK vs. Capcom or Capcom vs. SNK in their titles, with the first company named denoting the company behind the game's development.
Reception to the series has been varied; the Capcom-developed titles were the most positively-received, while the SNK-developed installments received more mixed reviews or just CVS3) is tag-team fighting game developed by Capcom and SNK, being their first direct collaboration since SNK vs. Capcom - Chaos, even then the game is more a sequel to Millionare Fighting instead of the aformentionated SVC Chaos.
After 20 years of the events in Osaka a new tournament was hosted reuniting once again loads of the best fighters around the world (and even time) including new faces, familiar faces and other mysterious warriors.
Can anyone explain about Geno and Rosalina throughout the Realm Souls series? BTW, I always thought Rosalina is more of a NPC than Geno.
Also, Geno can be playable, but only when he inhabited a doll.
Here's what Geno could make his appearance in Super Smash Bros. Emerald (and Super Smash Bros. Worlds Collide) instead of a random troll character like the Excitebiker. He's an unlockable fighter.
All of his moves are obviously taken from Super Mario RPG, however a lot of his attacks, especially his aerials, are completely made up, but also keeping his personality true to its source material. Geno has special team-up names for Mario, Peach, Bowser and Rosalina as well, as a nod to his debut where they were all part of the party for the former four and Rosalina's ties to the cosmos.
For Japanese dialogue, Geno is voiced by KENN, the same who voiced Jaden Yuki (Yu-Gi-Oh! GX), Apollo Justice (Ace Attorney) and Patroklos (Soulcalibur VI). For English dialogue, he's voiced by Yuri Lowenthal, who previously voiced Ben 10 from 2008-2013 and also voiced Derek Stiles (Trauma Center series).
Geno's stage is Bowser's Keep from Super Mario RPG. This is the first stage in Smash to take place in one of Bowser's Castles, and is rather simple. You start off fighting on top of the chandeliers just like the Bowser fight from Super Mario RPG, with black space surrounding it. The chandeliers are held up by a chain known as a Kinklink. Both chandeliers one Kinklink attached to them. By attacking a Kinklink, it will eventually break off. Once you have defeated a Kinklink from either one of the chandeliers, the chandelier will fall for a great distance, referencing the scene where Mario and Bowser fall for a considerable amount of time in the original game after defeating Bowser in a boss fight. Eventually, you will arrive at a random section of the Keep, with each section being different in layout and design. Plenty of cameos make appearances as well, such as Mallow, Frogfucius, Booster, Croco, Jonathan Jones, and various enemies from Super Mario RPG.
After a while, the Chandelier will repair itself after a little while and it will rise all the way up to the top of the Keep again, reconnecting itself with the Kinklink.
Hey, everyone! Hope you're having a great day/night!
I'm nearly done editing my last two Ideas, so I figured now would be a good time to officially announce the first GI for 2024! Without any further ado, the first Idea is:
Barring any setbacks, look for "Need for Speed Nitro (Catch 22 Studios Reboot)" to drop Sunday, March 24th!
Thanks, everyone! Talk to you soon!
-LoganC22
here is a description of all of ADRGames' apps, incorporating images when they enhance the content:
Balls Escape (2011): This was ADRGames' first game, made with Unity. It is a puzzle game where players must guide a ball through a series of levels, avoiding obstacles and collecting coins.
Balls Escape 2 (2013): The sequel to Balls Escape, made with Godot. It features new levels, power-ups, and enemies.
The Avalanche (2015): A 3D platformer made with Cocos2d/3d. Players control a character who must snowboard down a mountain, avoiding obstacles and collecting coins.
Food Freaker (2018): A top-down shooter made with Unreal Engine. Players control a character who must shoot food enemies in order to progress through the levels.
The Avalanche Returns (2020): The sequel to The Avalanche, made with Unreal Engine. It features new levels, enemies, and power-ups.
Idle Alphabet Lore Humans Life (2022): A 3D idle game based on the popular YouTube series Alphabet Lore. Players collect characters and resources in order to progress through the game.
Idle Alphabet Lore Humans Life Halloween, Christmas, Easter Update (2023): An update to Idle Alphabet Lore Humans Life that adds new content for Halloween, Christmas, and Easter.
Studio Information:
Founded in 2010 by Technical University of Lisbon graduates.
Former headquarters: Praça Ilha do Faial 4, Lisbon, Portugal.
Current headquarters: R. Tomás da Anunciação 153, 1350-054 Lisboa, Portugal.
Uses Google Play Store and App Store for distribution.
Main game engines: Unity, Unreal Engine, Godot, Shiva Game Engine (discontinued), Cocos2d/3d.
Uses Blender for modeling and texturing, The Founders Are Martin Souza, Johnny Maurico, Edward Maurico
Here's Their Former HQ And Logo
Here's Their Current Day Logo And Office
They Have 31 Employees
ITS ALL FANMADE
Hi Game Ideas Wiki!
Is there any OC mascot from Game Ideas? I'm very curious about it :)
Also the player character will by Nyami from Pop'n Music.
BF, Melodii and PaRappa are all dead (also GF and Sunny Funny) and will appear as bosses (as corrupted corpses), i'll explain soon enough.
Its an online fps.
Graphics are a mix of DUSK by new blood games and superhot by karl flodin.
Gameplay akin to ready or not and cs:go
Will be my first game
Should i use unreal or unity? im leaning towards unity for simpler graphics and ease of use
When iconic directors gather their characters libraries, a whole new crossover event comes to life. The new Mad Man Ninja Studios game, ICONS OF IMAGINATION brings a 3-on-3 fighting game with some of the most iconic cinematic characters.
Check out some artwork of the teams, as the Spielberg and Cronenberg temas below and check out the game, out now.
STFTD means strange terror from the deep I haven’t played this game but I’m going to make a movie version for strange terror from the deep
Coming In 2024 Dana Snyder Voice Of Kaos:
Hey, everyone! Hope you're having a great day/night! Let's jump straight into it.
Thanks!
Thank you all again so much for your support in 2023's GIWA! Like I said earlier this month, I am glad to be a part of this community and it brings me nothing but joy in being able to do what I do here. I intend to keep producing Idea after Idea for as long as I can! With this being said...
Future Magic
As I revealed last year, I have only two planned Ideas for 2024, with one being in a new genre for me. As probably most of you know by now, I work a full time job and that takes up a lot of time, so this change is just to emphasize a slower creation process and quality over quantity.
Info on these Ideas can be found in any of the links and tabs at the bottom below. I'll announce the first Idea for the year when I fully complete Need for Speed Reborn & Victory, Inc. Who knows, maybe a third Idea will come to me at some point. Maybe it may be another first ;)
Thanks again, everyone! Let's keep making magic with our imaginations!
Talk to you soon!
-LoganC22
Hope my lazy brain doesn't fail me now..
Maybe i'll reuse the ProtoGame XP name for the successor of ProtoGame V.E.G.A